DriveThruRPG.com
2010
07.25

Season 03 Episode 08. Your hosts: Stu, Bruce, Tappy and Casey.

Playing outside of your class.

Happy Jack’s Game Day at Gateway 2010. Labor Day Weekend. Sep 3 – Sep 6, 2010

Radisson LAX

$35 for a 4-day pass (with our pre-registration group discount). At the door, a 4-day pass is FIFTY BUCKS. For more info, got to Strategicon.net.

We love feedback. If you’d like to leave us a question or comment you can either:

Email us at happyjacksrpg@gmail.com
Leave a voicemail: (626) 629-8RPG.
Leave a comment here on the blog.
Click on “forum,” register and post.
Follow us on twitter at twitter.com/happyjacksrpg.

2010
07.16

Season 03, Episode 07

Your hosts: Stu, Clockverk, Gammonstark, CA Dave and Hosier Rob.

Listener feedback and Mongoose Traveller first impressions.

2010
07.14

Join the Happy Jack’s Crew, at Gateway 2010. We’ll be out  in-force on Saturday, September 4th, 2010. We’ll run games during the day and record an episode at the con at 8pm.

If you’d like to sign up for a game, go to our forum at happyjacks.org/forum and register. The Game Day sub forum is at: http://happyjacks.org/forum/viewforum.php?f=23. You’ll find all the information about the show and you can sign up for the games there.

If you pre-register for the con at www.strategicon.net before August 30, you’ll be eligible for a discount 4-day pass ($35.00 instead of $50.00 at the door). Just click on the “Happy Jacks Podcast” button when you’re registering.

We’re planning on recording an episode at the con at about 8pm on Sept 4th. More details on that when we have them.

2010
07.12

Last night, I play tested an adventure I’m planning on running on September 4th at Gateway, a game con near LAX.

This is the first time I’ve run GURPS since probably the mid-1990s. I also had some players who were brand new to GURPS as well.

For this game, I used 4th Edition’s “Infinite Worlds” setting. The Infinite Worlds book is sadly out of print, thought it is available as a .pdf from Steve Jackson Games. I purchased my copy used on Amazon.com.

I should mention that you don’t need the Infinite Worlds book, as the last chapter is the core books gives the GM more than enough information to get an Infinite Worlds campaign going.

In this scenario, the party was a team of newly trained, dimension-hopping operatives from the Infinity Patrol.  Their first assignment was an alternate Earth, codenamed Mage Gulch, which is an old-West timeline with rare smatterings of magic.

I’d like to share my experience running the game and my thoughts on the new edition.

1. GURPS 4th is Big and Exhaustive

In some ways players new to GURPS4 will suffer some structure hunger during character generation. The Character book for GURPS4 is very inclusive — damn near exhaustive. That single rulebook can make human snipers, dwarf paladins, wizards, superheros, robots, vampires, sentient tarantulas — pretty much anything you can think of.

Players without a good idea of their character concept can find themselves caught in the trap of flipping through the advantages, disadvantages and skills, exploring the endless possibilities. For a beginner especially, there’s too much to cull through. And with only one book on-hand, that slowed down everyone else.

In the future, I’m going to print out lists of advantages, disadvantages and skills, (with their point costs, etc.), culled from the whole list to leave out those inappropriate to the setting.  That way, as the players are making their quasi-old-West characters, I won’t have to answer questions like, “can I take “Doesn’t Breathe?” “Ooh, can I have extra limbs?”

2. GURPS 4th Needs a Better Character Gen Program.

I purchased the GURPS Character Assistant (GCA) a couple months ago. While I’ve played with it a little, I don’t have a lot of experience with it. One of my players was using the GCA to make her character. Apparently it kept crashing.

While I haven’t experiences any crashing myself, I have noticed that it runs pretty slowly, almost like running a Java program.

We also discovered it wasn’t adding up character points correctly. This is probably due to the crashes, I’d guess.

We again ran into the problem of 4th Edition’s inclusiveness. When the new player was looking for skills,  for example, she was staring at a very long drop-down menu. It’s daunting.

3. It’s Still the Same Old GURPS

Once character generation was over and the game started, the game mechanics conventions of GURPS came back to me easily and the game, including combat, moved along at a nice pace.

Just as I had remembered from the old days, more than anything, the story drove the pace of game play. Combat was fast and decisive, determined by sound tactics, surprise and superior firepower (mostly sniper rifles from several hundred yards away). Fantasy-styled combat — with melee weapons, etc. — does take longer, but it’s still pretty quick.

GURPS uses a hit location system, with different weapons being more or less effective against specific body parts. Skilled characters who can still hit with the hit location negatives suddenly become very deadly.

4. GURPS Can Be Deadly

One of the characters (Stork’s) died at the conclusion of a contest of stealth and tracking between him and the enemy sniper. In the modern world with modern weapons, fighting kills people. Same goes for GURPS.

5. There’s a Need for Some GM Aids.

I have the GURPS 4th Ed. GM Screen, and it is handy. I found myself consulting the ever-popular Size/Range Modifier table many times. Some of the stuff I don’t use much, like the reaction table.

I think the first thing I want to make is a hit location/damage type matrix.

As I’ve mentioned, GURPS uses hit locations, and different types of weapons affect different body parts differently — a club to the sternum is not nearly as deadly as a bayonet to the sternum.

In 3rd Edition GURPS, there were three damage types: impaling, cutting and crushing. Fourth Edition has added several new damage types: piercing, burning, etc.

Until I have these new damage types memorized, having a chart for reference would be very handy.

I own the Savage Worlds universal GM screen (it’s got three folding vinyl envelopes — like three-ring notebooks).  I’ll probably make my own reference charts and drop them in when I’m GURPSing, as I tend to look in certain places for specific things when playing, and for some reason no GM/DM screen is laid out intuitively for me.

Conclusion

Yesterday’s session was awesome. The players made good, compelling characters; they were engaged in the story, pursuing  every lead relentlessly; and they thought out what they were doing, anticipating the repercussion of their actions and reacting to unforeseen complications quickly.

I think there are a lot of reasons it was such a good game: the players were total engaged, it was a somewhat familiar setting (old-West), and it was a nice break from the sword wielding and DPS tossing of DnD4E.

But I also think one of the reasons the players took so well to the scenario is precisely because of the system we used. GURPS strives to simulate real life. The outcome of the characters’ actions in-game are consistent with the players’ experiences and assumptions in real life.

Both worlds work the same. If someone takes a .50 cal sniper rifle round to the head in Iraq, it is just as catastrophic as it is in Neverland. This familiarity allows the players to use their intuition and be c9rrect.

I’m sure Part 2 of the game is not far off, as I was able to successfully end it with an enormous cliff-hanger, so there’ll be more later.

2010
07.12

Season 03 Episode 06

Your hosts: Stu, Stork, Bill, Bruce and Kimi.

Happy Jack’s Game Day
at Gateway 2010
Labor Day Weekend
Sep 3 – Sep 6, 2010
Radisson LAX
$35 for a 4-day pass (with our pre-registration group discount).

At the door, a 4-day pass is FIFTY BUCKS. For more info, got to Strategicon.net.

We love feedback. If you’d like to leave us a question or comment you can either:

  • email us at happyjacksrpg@gmail.com
  • Leave a voicemail: (626) 629-8RPG
  • leave a comment here on the blog
  • register on the blog, click on “forum” and post.

Follow us on twitter at twitter.com/happyjacksrpg.

2010
07.04

Season 03 Episode 05. Listener email catchup.

Your hosts: Stu, Casey, Bruce, Claire, Tappy, Bill.

Hot Chicks: The Roleplaying Game

.

Happy Jack’s Game Day
at Gateway 2010
Labor Day Weekend
Sep 3 – Sep 6, 2010
Radisson LAX
$35 for a 4-day pass (with our pre-registration group discount).

At the door, a 4-day pass is FIFTY BUCKS. For more info, got to Strategicon.net.

We love feedback. If you’d like to leave us a question or comment you can either:

  • email us at happyjacksrpg@gmail.com
  • Leave a voicemail: (626) 629-8RPG
  • leave a comment here on the blog
  • register on the blog, click on “forum” and post.

Follow us on twitter at twitter.com/happyjacksrpg.

2010
06.27

Season 03 Episode 04 — Undefeatable Encounters.

Your hosts: Stu, Casey, Stork and Kimi.

Listener email, including a voice message from Jim Ryan.

Main topic: unwinnable combat encounters.

Featured Song: Yes Y’all by Electric Shoe (thanks to listener Kevin for the track).

Don’t forget: the hosts of Happy Jacks will be at Gateway on September 4th, at the LAX Radisson. We’ll run some games (with fabulous prizes) and record an episode at the event. Be there! You can pre-register for the con, and there’s a 5-dollar discount for Happy Jack’s listeners.

2010
06.18

Season 03 Episode 03

Special guest host Bill Roper.

2010
06.15

A Quick Note on Listener Email

In the past few episodes, I’ve mentioned how we got way behind on emails. I realized that this may be interpreted to mean that we don’t WANT email. Nothing could be further from the truth.

The point of Happy Jack’s RPG Podcast is to create a dialog about our hobby with our listeners. When we combine our experience and years of gaming with our listeners’ experience and years of gaming, we can exponentially more wisdom about the hobby than the hosts alone could hope to offer.

When Gammonstark was in recording 03-02, he mentioned that he was very excited that we recorded an episode to catch up on your emails. As he noted, some of our most compelling discussions have stemmed from ideas and problems brought up in your emails.

We take listener feedback very seriously and make every effort to share every email with the audience. Some get edited down for time, and a few have been lost (due to my own ineptitude), but to-date, all of the emails we’ve received have had something meaningful, interesting or entertaining to contribute to the show.

Please keep the email coming. Yes, the mailbox gets rather full at times, and we’re brain-storming ways to keep up with the emails and present them in a timely manner. This may occasionally mean that we publish more than one episode a week. But we’ll figure it out.

And also note: we want to hear ALL of your comments: the good and the bad. If you disagree with us, let us know. We are not afraid of controversy, and we are not afraid of being called out as douchebags.

If there’s something about the show that you feel needs improvement, let us know. Within the constraints of our 12-year-old sense of humor, tendency to drink while recording, and occasional need to belch, we want to produce the show you want to listen to.

Thank you to everyone who has sent us email over the last 11 months (hey! our 1-year anniversary is coming up!). You have contributed to the show more than you know. Keep ‘em coming.

2010
06.14

Newest iTunes Review!

Our most recent iTunes review. Thank you for the kind words.

“One of the best RPG podcasts out there”

Of all of the gaming podcast I listen to, Happy Jacks is my current favorite. The show is informative, thought provoking, and above all fun to listen to. It feels very much like shooting the breeze with friends. The hosts are apologetically opinionated on their topics, but are also intelligent enough to back up what they say. Best of all, the show has been very reliable in posting weekly episodes. That’s a tough schedule to keep, especially while maintaining the quality that they do.

Overall, I can’t say enough good things about Happy Jack’s RPG Podcast. You MUST give it a listen. To the hosts, sorry it’s taken me so long to post this review. I should have done so months ago. Believe me, you’ve earned every star I’ve given and more.