hjrp2614 Your Hosts: Stu, Jameson, Tappy In this Episode: Chris from New Jersey asks how a GM, who isn’t an actor, make NPCs seem real. EricaOdd writes in with an RPG question taken from real life. Nick sends us an audio message about supporting...
hjrp2613
Your hosts: Stu, Clara, Stork
In this Episode: Erin from NorCal sends us a conundrum about a throw-away NPC. Juho from Finland asks about DnD bias. JimTo sends us a convention story.
hjrp2304 In this Episode: We announce our upcoming fundraiser to benefit rainbowrailroad.com. Donate at happyjacks.org/rainbow. Watch Friday, November 16, at 6:30pm Pacific time through Saturday, November 17 at 8:00pm. We’ll start with our...
hjrp2216
In this Episode:
Kevin from Jackmonkeygames.com writes in about NPC plot immunity. Mike from PA believes he has the dice curse. Larry sends us a game day report and a question. JimTo sends us an annoying Con Game story.
hjrp2103 Your Hosts: Stu, Kimi, Davy, Stork In this Episode: We discuss grokking a PC or NPC. Bobby from Belgium asks for some tips running a game over Skype. The Reverend Doctor Johnson sends a brief love note. Minnesota sends us a confession and...
hjrp2014 updated Your Hosts: Stu, JiB, Kimi In this Episode: GMing Tips: Fleshing out NPCs. Ayslyn writes in about pacing a high-travel campaign. Tomi from Finland sends some thoughts on character abilities (and lack thereof) and how that affects a...
HJRP2006 Your Hosts: Kimi, Stork, JiB, Gina In this Episode: Jonas Larsson writes in about handling NPC drawbacks. Charas asks about player conflict. Dave from Chicago sends a long overdue Fuck You. Leatherneck sends us a Player confession (and GM...
HJRP1909 Your hosts: Stu, Stork, Bill and Jessie In this Episode: Daniel shares his epiphany about FATE. Dan from Minnesota asks about making likeable NPCs. Eran in London ask about explaining Savage Worlds in a web comic. Tim writes in about ending...
HJRP1702 Your Hosts: Stu, Kimi, Stork Show Notes! Alervant writes in with a GMing question about introducing NPCs, DiceOff asks about world building. Hour Eleven asks a thought-provoking question: do we need combat? GM Zack asks for rules heavy...
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