Your hosts: Stu and Stork, and Phil and Chris from Misdirected Mark Podcast.
Links mentioned in the show:
Show Notes! We first talk about convention game prep, the importance of good pregenerated player characters and what makes a great pregen PC.
Lucas writes in asking about Yes, And during the creative process of campaign design. Email from Michael writes in about triggers, lines, veils and the X card. Jacob asks us to chime in about his concept for a timeline jumping adventure.
Andrew from Yorkshire gives us his thoughts on the social mechanics vs player agency argument. Bill writes in about several options for running sentient items as PCs. And Hangman shares with us the awesomeness of the They Live inspired RPG, All Outta Gum.