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	<title>Comments for Happy Jacks RPG Podcast</title>
	<atom:link href="http://www.happyjacks.org/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.happyjacks.org</link>
	<description>pursuing the RPG hobby with reckless abandon</description>
	<lastBuildDate>Sat, 04 Sep 2010 15:21:12 +0000</lastBuildDate>
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	<item>
		<title>Comment on We&#8217;re Here! by Sam</title>
		<link>http://www.happyjacks.org/?p=729&#038;cpage=1#comment-2333</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Sat, 04 Sep 2010 15:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=729#comment-2333</guid>
		<description>Sweet! We&#039;re on the 11th floor see you in a bit!!</description>
		<content:encoded><![CDATA[<p>Sweet! We&#8217;re on the 11th floor see you in a bit!!</p>
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	<item>
		<title>Comment on Happy Jacks RPG Podcast Season 03 Episode 13 by Breygor</title>
		<link>http://www.happyjacks.org/?p=721&#038;cpage=1#comment-2303</link>
		<dc:creator>Breygor</dc:creator>
		<pubDate>Mon, 30 Aug 2010 04:34:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=721#comment-2303</guid>
		<description>I am a long time listener from Australia and have enjoyed your enthusiasm,music and role playing advice.  However, I was very upset by your so called humor concerning gang rape and 9 out of 10 enjoying it.  There is nothing funny about rape, an assault that degrades and crushes the human spirit.  Your humor is often off color and not for everyone, and for the most part I myself enjoy it.  This time I did not, it was one step too far and highly offensive.  I immediately stopped listening and have not listened since.  I have begun to listen to your show again and hope you will consider my comment and give you pause, in that what you say can cause harm and effect others.

All the best
Breygor</description>
		<content:encoded><![CDATA[<p>I am a long time listener from Australia and have enjoyed your enthusiasm,music and role playing advice.  However, I was very upset by your so called humor concerning gang rape and 9 out of 10 enjoying it.  There is nothing funny about rape, an assault that degrades and crushes the human spirit.  Your humor is often off color and not for everyone, and for the most part I myself enjoy it.  This time I did not, it was one step too far and highly offensive.  I immediately stopped listening and have not listened since.  I have begun to listen to your show again and hope you will consider my comment and give you pause, in that what you say can cause harm and effect others.</p>
<p>All the best<br />
Breygor</p>
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	</item>
	<item>
		<title>Comment on Listener Survey Results by klinktastic</title>
		<link>http://www.happyjacks.org/?p=697&#038;cpage=1#comment-2203</link>
		<dc:creator>klinktastic</dc:creator>
		<pubDate>Sun, 22 Aug 2010 03:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=697#comment-2203</guid>
		<description>I think I posted this recommendation up as &quot;potential topics&quot; for future episodes, but your reviews of different RPG systems is very enlightening.  That post on Traveller was awesome and the follow up podcast was just great.  There are some many systems out there that most of the listenership has obviously not experienced based the results of the survey. 

Other than that, the results of the survey weren&#039;t really surprising, but interesting none the less.  As always, great job guys.</description>
		<content:encoded><![CDATA[<p>I think I posted this recommendation up as &#8220;potential topics&#8221; for future episodes, but your reviews of different RPG systems is very enlightening.  That post on Traveller was awesome and the follow up podcast was just great.  There are some many systems out there that most of the listenership has obviously not experienced based the results of the survey. </p>
<p>Other than that, the results of the survey weren&#8217;t really surprising, but interesting none the less.  As always, great job guys.</p>
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	<item>
		<title>Comment on Forum by Kid Golden Arm</title>
		<link>http://www.happyjacks.org/?page_id=195&#038;cpage=1#comment-1991</link>
		<dc:creator>Kid Golden Arm</dc:creator>
		<pubDate>Sat, 14 Aug 2010 01:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?page_id=195#comment-1991</guid>
		<description>So I came across this clips a long time ago, and just happened across it again today. What can I say, other than it is just hilarious and I wanted to share it with other nerds.

So here it is:

http://www.youtube.com/watch?v=RbstkXowlAc</description>
		<content:encoded><![CDATA[<p>So I came across this clips a long time ago, and just happened across it again today. What can I say, other than it is just hilarious and I wanted to share it with other nerds.</p>
<p>So here it is:</p>
<p><a href="http://www.youtube.com/watch?v=RbstkXowlAc" rel="nofollow">http://www.youtube.com/watch?v=RbstkXowlAc</a></p>
]]></content:encoded>
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	<item>
		<title>Comment on Happy Jacks RPG Podcast Season 03 Episode 08 by Postcards from the Dungeon &#187; Episode Twenty &#8211; Salt and Empire Building</title>
		<link>http://www.happyjacks.org/?p=645&#038;cpage=1#comment-1884</link>
		<dc:creator>Postcards from the Dungeon &#187; Episode Twenty &#8211; Salt and Empire Building</dc:creator>
		<pubDate>Mon, 09 Aug 2010 02:30:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=645#comment-1884</guid>
		<description>[...] Happy Jack&#8217;s RPG Podcast, specifically Season 03 Episode 08    pp_flashembed( &#039;powerpress_player_7795&#039;, {src: [...]</description>
		<content:encoded><![CDATA[<p>[...] Happy Jack&#8217;s RPG Podcast, specifically Season 03 Episode 08    pp_flashembed( &#039;powerpress_player_7795&#039;, {src: [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Character Initiative Cards by Happy Jacks RPG Podcast &#187; Hanging Initiative Cards for GURPS</title>
		<link>http://www.happyjacks.org/?p=122&#038;cpage=1#comment-1877</link>
		<dc:creator>Happy Jacks RPG Podcast &#187; Hanging Initiative Cards for GURPS</dc:creator>
		<pubDate>Sun, 08 Aug 2010 20:24:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=122#comment-1877</guid>
		<description>[...] over at his blog has posted modified DnD4E initiative cards. He&#8217;s done a generic one that can work with any system and one for his current Fireborn game. [...]</description>
		<content:encoded><![CDATA[<p>[...] over at his blog has posted modified DnD4E initiative cards. He&#8217;s done a generic one that can work with any system and one for his current Fireborn game. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Contact Us by simon morris</title>
		<link>http://www.happyjacks.org/?page_id=188&#038;cpage=1#comment-1537</link>
		<dc:creator>simon morris</dc:creator>
		<pubDate>Fri, 16 Jul 2010 18:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?page_id=188#comment-1537</guid>
		<description>hi guys, love the show, came across you on itunes and subscribed and not looking back. You guys are truely hilarious and definately spot on with the RPG observations. Been listening to each episode in turn (currently on episode 19 of season 1)

keep up the cracking work.

Simon
Wales</description>
		<content:encoded><![CDATA[<p>hi guys, love the show, came across you on itunes and subscribed and not looking back. You guys are truely hilarious and definately spot on with the RPG observations. Been listening to each episode in turn (currently on episode 19 of season 1)</p>
<p>keep up the cracking work.</p>
<p>Simon<br />
Wales</p>
]]></content:encoded>
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	<item>
		<title>Comment on Impression of GURPS 4th Edition by Mook</title>
		<link>http://www.happyjacks.org/?p=626&#038;cpage=1#comment-1502</link>
		<dc:creator>Mook</dc:creator>
		<pubDate>Wed, 14 Jul 2010 19:16:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=626#comment-1502</guid>
		<description>Heya, sounds like you guys had a great time! Just some quick thoughts to share.

Creating a pared down list of advantages, disadvantages, and skills is a *huge* help for players feeling overwhelmed when making characters. There&#039;s a great tool for this at http://www.sjgames.com/gameaids/gurps/sorter/ , lets you go through the trait master lists and mark each trait&#039;s availability/desirability to make custom lists. 

Also, templates. It&#039;s a bit more work for the GM, but having some pre-made templates (Chapters 7 and 15 in the Basic Set) for players to look at can help them see what sorts of things &quot;should&quot; go with certain character types, even if they don&#039;t use the actual templates (and if they do, bam, character&#039;s done, time to get to the game!).

As for GCA and &#039;too much info&#039;, if you want to fiddle around a bit, you can make a custom data file for your game, that would include *only* those traits allowed in the current game. No more scrolling through &#039;Doesn&#039;t Breathe&#039; or &#039;Extra Limbs&#039; for Old West characters, they simply wouldn&#039;t be on the list.

The GURPS GM screen is great, but I eventually made my own as well. Took some work, but the results were well worth it! It has nothing on it that I didn&#039;t put there, really speeds things up.

Anyway, hope some of that&#039;s helpful. Looking forward to Part 2!</description>
		<content:encoded><![CDATA[<p>Heya, sounds like you guys had a great time! Just some quick thoughts to share.</p>
<p>Creating a pared down list of advantages, disadvantages, and skills is a *huge* help for players feeling overwhelmed when making characters. There&#8217;s a great tool for this at <a href="http://www.sjgames.com/gameaids/gurps/sorter/" rel="nofollow">http://www.sjgames.com/gameaids/gurps/sorter/</a> , lets you go through the trait master lists and mark each trait&#8217;s availability/desirability to make custom lists. </p>
<p>Also, templates. It&#8217;s a bit more work for the GM, but having some pre-made templates (Chapters 7 and 15 in the Basic Set) for players to look at can help them see what sorts of things &#8220;should&#8221; go with certain character types, even if they don&#8217;t use the actual templates (and if they do, bam, character&#8217;s done, time to get to the game!).</p>
<p>As for GCA and &#8216;too much info&#8217;, if you want to fiddle around a bit, you can make a custom data file for your game, that would include *only* those traits allowed in the current game. No more scrolling through &#8216;Doesn&#8217;t Breathe&#8217; or &#8216;Extra Limbs&#8217; for Old West characters, they simply wouldn&#8217;t be on the list.</p>
<p>The GURPS GM screen is great, but I eventually made my own as well. Took some work, but the results were well worth it! It has nothing on it that I didn&#8217;t put there, really speeds things up.</p>
<p>Anyway, hope some of that&#8217;s helpful. Looking forward to Part 2!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Impression of GURPS 4th Edition by Walt</title>
		<link>http://www.happyjacks.org/?p=626&#038;cpage=1#comment-1499</link>
		<dc:creator>Walt</dc:creator>
		<pubDate>Wed, 14 Jul 2010 15:36:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=626#comment-1499</guid>
		<description>For an alternative Charachter program that I like better, try the Gurps Charachter Sheet.  ITs in Java, runs almost anywhere, and its free!</description>
		<content:encoded><![CDATA[<p>For an alternative Charachter program that I like better, try the Gurps Charachter Sheet.  ITs in Java, runs almost anywhere, and its free!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Happy Jacks RPG Podcast Season 03 Episode 05 by Stu</title>
		<link>http://www.happyjacks.org/?p=615&#038;cpage=1#comment-1407</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Thu, 08 Jul 2010 04:44:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=615#comment-1407</guid>
		<description>Claire and Bruce were sharing a mic that had an issue. I troubleshot it, and it appeared that it wasn&#039;t recording the distortion, so we went ahead and recorded. I was wrong. It DID record the distortion. After the fact, I discovered that the one part of the signal chain I didn&#039;t check (a patch cord) was the culprit. It has since been fixed, and (knock on wood) won&#039;t happen again.</description>
		<content:encoded><![CDATA[<p>Claire and Bruce were sharing a mic that had an issue. I troubleshot it, and it appeared that it wasn&#8217;t recording the distortion, so we went ahead and recorded. I was wrong. It DID record the distortion. After the fact, I discovered that the one part of the signal chain I didn&#8217;t check (a patch cord) was the culprit. It has since been fixed, and (knock on wood) won&#8217;t happen again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Happy Jacks RPG Podcast Season 03 Episode 05 by Magnus Alvestad</title>
		<link>http://www.happyjacks.org/?p=615&#038;cpage=1#comment-1374</link>
		<dc:creator>Magnus Alvestad</dc:creator>
		<pubDate>Mon, 05 Jul 2010 10:24:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=615#comment-1374</guid>
		<description>Whoa, what happened to the sound quality?</description>
		<content:encoded><![CDATA[<p>Whoa, what happened to the sound quality?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Contact Us by Not that Alex</title>
		<link>http://www.happyjacks.org/?page_id=188&#038;cpage=1#comment-1365</link>
		<dc:creator>Not that Alex</dc:creator>
		<pubDate>Sun, 04 Jul 2010 05:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?page_id=188#comment-1365</guid>
		<description>Stouchebag, Douchebags and the very lovely ladies (Claire and Kimi are tied for my affections), thank you so much for putting out a quality podcast that mixes the best part of the hobby (read: fun) with some real insight into improving games. Finding both you, and Fear the Boot, have inspired me to finally get past my procrastination and actually work on a world to set some players in. I&#039;ve already come up with a lot, including a timeline in which the power of faith magic and arcane magic don&#039;t exist together but rather in inverse. I&#039;ll be using Dungeons and Dragons 3.5 but with some tweaks to make things interesting and if my players and I pull it off correctly, it will come out something like Prince Caspian (if the human side had arcane magic and the narnians had divine magic).</description>
		<content:encoded><![CDATA[<p>Stouchebag, Douchebags and the very lovely ladies (Claire and Kimi are tied for my affections), thank you so much for putting out a quality podcast that mixes the best part of the hobby (read: fun) with some real insight into improving games. Finding both you, and Fear the Boot, have inspired me to finally get past my procrastination and actually work on a world to set some players in. I&#8217;ve already come up with a lot, including a timeline in which the power of faith magic and arcane magic don&#8217;t exist together but rather in inverse. I&#8217;ll be using Dungeons and Dragons 3.5 but with some tweaks to make things interesting and if my players and I pull it off correctly, it will come out something like Prince Caspian (if the human side had arcane magic and the narnians had divine magic).</p>
]]></content:encoded>
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	<item>
		<title>Comment on Hosts by Jake</title>
		<link>http://www.happyjacks.org/?page_id=54&#038;cpage=1#comment-1257</link>
		<dc:creator>Jake</dc:creator>
		<pubDate>Tue, 29 Jun 2010 05:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?page_id=54#comment-1257</guid>
		<description>Psh we love Claire cause she sounds like a phone sex operator</description>
		<content:encoded><![CDATA[<p>Psh we love Claire cause she sounds like a phone sex operator</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A Quick Note on Listener Email by klinktastic</title>
		<link>http://www.happyjacks.org/?p=599&#038;cpage=1#comment-1038</link>
		<dc:creator>klinktastic</dc:creator>
		<pubDate>Wed, 16 Jun 2010 14:30:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=599#comment-1038</guid>
		<description>As a listener from the day episode 2 of season 1 came out, I have always been in love with your podcast.  Easily, the most entertaining one out there.  Though I love reading the emails in voices and reading the whole things, maybe summarizing the emails would condense the time it takes to plow through them.  Although, there is something to be said about the reading of the emails in voices, because we get awesome quotes like, &quot;Fanboy Pen!s&quot; and other such treasures.  

My suggestion would be the following.  Read through the emails you receive for the week.  Select a couple to read and discuss as they pertain to the topic at hand.  The remainder, you can either post on the forum to answer, or have the sender post on the forum, and the hosts can respond to the questions contained in the email.  This will provide feedback for all, keep your show times reasonable, and allow you to store the old emails (on the forum) - allowing you to bring them back if the topic is right for the show.

Just my 2 copppers.

Thanks douches, for your witty banter and dedication to the most entertaining RPG podcast around.</description>
		<content:encoded><![CDATA[<p>As a listener from the day episode 2 of season 1 came out, I have always been in love with your podcast.  Easily, the most entertaining one out there.  Though I love reading the emails in voices and reading the whole things, maybe summarizing the emails would condense the time it takes to plow through them.  Although, there is something to be said about the reading of the emails in voices, because we get awesome quotes like, &#8220;Fanboy Pen!s&#8221; and other such treasures.  </p>
<p>My suggestion would be the following.  Read through the emails you receive for the week.  Select a couple to read and discuss as they pertain to the topic at hand.  The remainder, you can either post on the forum to answer, or have the sender post on the forum, and the hosts can respond to the questions contained in the email.  This will provide feedback for all, keep your show times reasonable, and allow you to store the old emails (on the forum) &#8211; allowing you to bring them back if the topic is right for the show.</p>
<p>Just my 2 copppers.</p>
<p>Thanks douches, for your witty banter and dedication to the most entertaining RPG podcast around.</p>
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	<item>
		<title>Comment on Newest iTunes Review! by klinktastic</title>
		<link>http://www.happyjacks.org/?p=597&#038;cpage=1#comment-1018</link>
		<dc:creator>klinktastic</dc:creator>
		<pubDate>Tue, 15 Jun 2010 18:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=597#comment-1018</guid>
		<description>If you read my latest email, I&#039;ll give you guys a 5 star!</description>
		<content:encoded><![CDATA[<p>If you read my latest email, I&#8217;ll give you guys a 5 star!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Newest iTunes Review! by Gammonstark</title>
		<link>http://www.happyjacks.org/?p=597&#038;cpage=1#comment-1016</link>
		<dc:creator>Gammonstark</dc:creator>
		<pubDate>Tue, 15 Jun 2010 17:36:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=597#comment-1016</guid>
		<description>How about 2000 stars instead of 2000 listeners?</description>
		<content:encoded><![CDATA[<p>How about 2000 stars instead of 2000 listeners?</p>
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	<item>
		<title>Comment on Discovered a New Podcast by klinktastic</title>
		<link>http://www.happyjacks.org/?p=590&#038;cpage=1#comment-992</link>
		<dc:creator>klinktastic</dc:creator>
		<pubDate>Fri, 11 Jun 2010 00:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=590#comment-992</guid>
		<description>I listened to their backlog over the past 2 days.  The sound quality isn&#039;t great, but the guys are pretty bright and have some really good ideas and discuss some pretty interesting topics.  These guys have come up with some pretty awesome concepts.</description>
		<content:encoded><![CDATA[<p>I listened to their backlog over the past 2 days.  The sound quality isn&#8217;t great, but the guys are pretty bright and have some really good ideas and discuss some pretty interesting topics.  These guys have come up with some pretty awesome concepts.</p>
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		<title>Comment on Happy Jacks RPG  Podcast Season 02 Episode 20a by Beast</title>
		<link>http://www.happyjacks.org/?p=582&#038;cpage=1#comment-964</link>
		<dc:creator>Beast</dc:creator>
		<pubDate>Tue, 01 Jun 2010 21:12:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=582#comment-964</guid>
		<description>you might want to ask Gateway if you can get 1 of the seminar rooms to do the pod cast in
northern is starting a week later than normal(so labor day is NOT dress rehersal weekend)
So I might be able make it to Gateway

I would suggest you run it as a midnight thing on either Saturday or Sunday night</description>
		<content:encoded><![CDATA[<p>you might want to ask Gateway if you can get 1 of the seminar rooms to do the pod cast in<br />
northern is starting a week later than normal(so labor day is NOT dress rehersal weekend)<br />
So I might be able make it to Gateway</p>
<p>I would suggest you run it as a midnight thing on either Saturday or Sunday night</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Happy Jacks RPG  Podcast Season 02 Episode 20a by Nathan</title>
		<link>http://www.happyjacks.org/?p=582&#038;cpage=1#comment-961</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Tue, 01 Jun 2010 15:04:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=582#comment-961</guid>
		<description>Regarding the Masterplan legal issue:

I could be wrong, but it was my understanding that the way the DDI integration feature worked was such that it allowed people who had DDI accounts to share all of the data within DDI with users that had no DDI account.  Essentially, the DDI integreation feature would extract all of the data in DDI and store it locally in a set of XML files.  These files could then be shared with other Masterplan users who could import the XML data into Masterplan without ever logging in to DDI.

Of course, I could be wrong.  I often am.</description>
		<content:encoded><![CDATA[<p>Regarding the Masterplan legal issue:</p>
<p>I could be wrong, but it was my understanding that the way the DDI integration feature worked was such that it allowed people who had DDI accounts to share all of the data within DDI with users that had no DDI account.  Essentially, the DDI integreation feature would extract all of the data in DDI and store it locally in a set of XML files.  These files could then be shared with other Masterplan users who could import the XML data into Masterplan without ever logging in to DDI.</p>
<p>Of course, I could be wrong.  I often am.</p>
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		<title>Comment on DM Samuel&#8217;s Review of Player&#8217;s Strategy Guide (DnD4E) by DMSamuel</title>
		<link>http://www.happyjacks.org/?p=578&#038;cpage=1#comment-915</link>
		<dc:creator>DMSamuel</dc:creator>
		<pubDate>Fri, 21 May 2010 23:20:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=578#comment-915</guid>
		<description>Thanks for the Plug!  Glad it helped you make the decision.  DaveTheGame from critical-hits.com left some good comments on the blog, so for a slightly different perspective go check out his comments.

Cheers,
DMSamuel</description>
		<content:encoded><![CDATA[<p>Thanks for the Plug!  Glad it helped you make the decision.  DaveTheGame from critical-hits.com left some good comments on the blog, so for a slightly different perspective go check out his comments.</p>
<p>Cheers,<br />
DMSamuel</p>
]]></content:encoded>
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	<item>
		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 21 by Bruce</title>
		<link>http://www.happyjacks.org/?p=408&#038;cpage=1#comment-909</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Wed, 19 May 2010 14:25:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=408#comment-909</guid>
		<description>My wiki is actually at http://spherepedia.wiki-site.com</description>
		<content:encoded><![CDATA[<p>My wiki is actually at <a href="http://spherepedia.wiki-site.com" rel="nofollow">http://spherepedia.wiki-site.com</a></p>
]]></content:encoded>
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		<title>Comment on Hosts by Gammonstark</title>
		<link>http://www.happyjacks.org/?page_id=54&#038;cpage=1#comment-896</link>
		<dc:creator>Gammonstark</dc:creator>
		<pubDate>Mon, 17 May 2010 00:56:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?page_id=54#comment-896</guid>
		<description>Awww... we love Claire, though.  Because Claire loves CHEESE!!!</description>
		<content:encoded><![CDATA[<p>Awww&#8230; we love Claire, though.  Because Claire loves CHEESE!!!</p>
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		<title>Comment on Support the Show by Vince</title>
		<link>http://www.happyjacks.org/?page_id=469&#038;cpage=1#comment-894</link>
		<dc:creator>Vince</dc:creator>
		<pubDate>Sun, 16 May 2010 11:22:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?page_id=469#comment-894</guid>
		<description>Hi Guys,
What can I say about the podcasts except that they are fricken wicked!!! 
Never have I heard such douchiness of this high calibre since the halycon days of when i first got into RPGing in 1983.
I am just at the moment speeding my way through the podcasts and have to admit love the chat, love the drinking and love the feel you guys have nailed it like a fifty dollar hooker! (last reference for  Tappy) 
I have been gaming on and off for over 25 years and to be honest class my self as a purest and don&#039;t really play D&amp;D since starting on basic back in the day!
I normally play rolemaster, Traveller, Cthulhu and the Runequest 2.
I love playing and unfortunately I do GM as well. 
I have witnessed some truly excellent GMing so therefore a bit reserved about my own abilities but to date no player complaints apart from when I stopped a player from rezzing his Duck character in Runequest 2 by having a NPC decapitate him and make him into a pillow!!!
I just wanted to bring to your attention one of the best hooks I have ever witnessed in a game. The party was travelling along a quite desolate shoreline when we discovered a bottle with a message in it, box standard I here you say but my character being an inquisitive halfling opened the bottle and read the message which asked for the finder to launch a rescue. The reward being... Get this the antidote to the contact poison that the note was covered in!!!
Whilst reading the note another party member asked me what it said so I informed him that he had better see for himself and passed him the note. This carried on until everyone had read it and only after the note went to the last member did everyone fall around laughing calling eath other bastards and such.
Will keep listening to the casts and will hopefully be up to date soon 
Keep up the good work 
AKA
Elderman</description>
		<content:encoded><![CDATA[<p>Hi Guys,<br />
What can I say about the podcasts except that they are fricken wicked!!!<br />
Never have I heard such douchiness of this high calibre since the halycon days of when i first got into RPGing in 1983.<br />
I am just at the moment speeding my way through the podcasts and have to admit love the chat, love the drinking and love the feel you guys have nailed it like a fifty dollar hooker! (last reference for  Tappy)<br />
I have been gaming on and off for over 25 years and to be honest class my self as a purest and don&#8217;t really play D&amp;D since starting on basic back in the day!<br />
I normally play rolemaster, Traveller, Cthulhu and the Runequest 2.<br />
I love playing and unfortunately I do GM as well.<br />
I have witnessed some truly excellent GMing so therefore a bit reserved about my own abilities but to date no player complaints apart from when I stopped a player from rezzing his Duck character in Runequest 2 by having a NPC decapitate him and make him into a pillow!!!<br />
I just wanted to bring to your attention one of the best hooks I have ever witnessed in a game. The party was travelling along a quite desolate shoreline when we discovered a bottle with a message in it, box standard I here you say but my character being an inquisitive halfling opened the bottle and read the message which asked for the finder to launch a rescue. The reward being&#8230; Get this the antidote to the contact poison that the note was covered in!!!<br />
Whilst reading the note another party member asked me what it said so I informed him that he had better see for himself and passed him the note. This carried on until everyone had read it and only after the note went to the last member did everyone fall around laughing calling eath other bastards and such.<br />
Will keep listening to the casts and will hopefully be up to date soon<br />
Keep up the good work<br />
AKA<br />
Elderman</p>
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	<item>
		<title>Comment on Hosts by Lauren</title>
		<link>http://www.happyjacks.org/?page_id=54&#038;cpage=1#comment-890</link>
		<dc:creator>Lauren</dc:creator>
		<pubDate>Thu, 13 May 2010 06:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?page_id=54#comment-890</guid>
		<description>In all seriousness Claire makes me want to kill myself. Then I want to be resurrected by God for a second chance (to do good and complete unfufilled life issues )just to realize Claire STILL EXISTS!!!! and then kill myself again.. because...CLAIRE STILL EXISTS!!!!!  Kimmy though...sultry,sexy,and mostly relevant.</description>
		<content:encoded><![CDATA[<p>In all seriousness Claire makes me want to kill myself. Then I want to be resurrected by God for a second chance (to do good and complete unfufilled life issues )just to realize Claire STILL EXISTS!!!! and then kill myself again.. because&#8230;CLAIRE STILL EXISTS!!!!!  Kimmy though&#8230;sultry,sexy,and mostly relevant.</p>
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		<title>Comment on Happy Jacks RPG Podcast Season 02 Episode 17 by Tio Nitro Top 5 Podcasts de RPG (de 15 a 30 de Abril,2010) &#171; Nitro Dungeon &#8211; RPG Blog</title>
		<link>http://www.happyjacks.org/?p=541&#038;cpage=1#comment-860</link>
		<dc:creator>Tio Nitro Top 5 Podcasts de RPG (de 15 a 30 de Abril,2010) &#171; Nitro Dungeon &#8211; RPG Blog</dc:creator>
		<pubDate>Mon, 03 May 2010 15:53:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=541#comment-860</guid>
		<description>[...] 4. Happy Jacks RPG Podcast &#8211; Season 02 &#8211; Episode 17 (Inglês) [...]</description>
		<content:encoded><![CDATA[<p>[...] 4. Happy Jacks RPG Podcast &#8211; Season 02 &#8211; Episode 17 (Inglês) [...]</p>
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		<title>Comment on Happy Jacks RPG Podcast Season 02 Episode 17 by Sandy</title>
		<link>http://www.happyjacks.org/?p=541&#038;cpage=1#comment-859</link>
		<dc:creator>Sandy</dc:creator>
		<pubDate>Mon, 03 May 2010 05:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=541#comment-859</guid>
		<description>The magic 8 ball die is a 20 sider</description>
		<content:encoded><![CDATA[<p>The magic 8 ball die is a 20 sider</p>
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		<title>Comment on Happy Jacks RPG Podcast Season 02 Episode 16 by Tio Nitro</title>
		<link>http://www.happyjacks.org/?p=538&#038;cpage=1#comment-842</link>
		<dc:creator>Tio Nitro</dc:creator>
		<pubDate>Thu, 29 Apr 2010 00:30:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=538#comment-842</guid>
		<description>Loved the podcast, I must say, it&#039;s nice to see just you two doing the podcast. Loved the examples of descriptions from your sessions, keep them coming. Great descriptions are hard to do,especially improvising, it takes some time to get the hang of it, in my opinion. Reading great fantasy literature may help, but in the heat of an RPG session, it is hard to come up with a clever description sometimes.</description>
		<content:encoded><![CDATA[<p>Loved the podcast, I must say, it&#8217;s nice to see just you two doing the podcast. Loved the examples of descriptions from your sessions, keep them coming. Great descriptions are hard to do,especially improvising, it takes some time to get the hang of it, in my opinion. Reading great fantasy literature may help, but in the heat of an RPG session, it is hard to come up with a clever description sometimes.</p>
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		<title>Comment on Gone to Faire by darjr</title>
		<link>http://www.happyjacks.org/?p=523&#038;cpage=1#comment-832</link>
		<dc:creator>darjr</dc:creator>
		<pubDate>Sat, 24 Apr 2010 19:12:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=523#comment-832</guid>
		<description>it&#039;s ok. I just found it so I don&#039;t hate you guys yet :)</description>
		<content:encoded><![CDATA[<p>it&#8217;s ok. I just found it so I don&#8217;t hate you guys yet <img src='http://www.happyjacks.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Happy Jacks RPG Podcast Season 02 Episode 15 by darjr</title>
		<link>http://www.happyjacks.org/?p=485&#038;cpage=1#comment-831</link>
		<dc:creator>darjr</dc:creator>
		<pubDate>Sat, 24 Apr 2010 18:42:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=485#comment-831</guid>
		<description>Pathfinder has a living campaign. A very successful one.

RPGA is awesome, I play a lot of it. I have home games and I love public RPGA. The key is that it is very casual. You can show up and play or not. And really you&#039;ll tend to get the same groups to show up. 

There is also the &#039;my realms&#039; adventures where the GM makes up their own RPGA adventure.

Finally it&#039;s really awesome to get exposure to so many different GM&#039;s and players mixing and matching and learning from each other while they run games back to back.

You can absolutely run off the rails... not in rewards... but the game play. I often run away from them. For instance I had a play that was supposed to investigate a drug smuggling ring. He went out and bought a drug factory, he had the money. From that point on the module is out the window.</description>
		<content:encoded><![CDATA[<p>Pathfinder has a living campaign. A very successful one.</p>
<p>RPGA is awesome, I play a lot of it. I have home games and I love public RPGA. The key is that it is very casual. You can show up and play or not. And really you&#8217;ll tend to get the same groups to show up. </p>
<p>There is also the &#8216;my realms&#8217; adventures where the GM makes up their own RPGA adventure.</p>
<p>Finally it&#8217;s really awesome to get exposure to so many different GM&#8217;s and players mixing and matching and learning from each other while they run games back to back.</p>
<p>You can absolutely run off the rails&#8230; not in rewards&#8230; but the game play. I often run away from them. For instance I had a play that was supposed to investigate a drug smuggling ring. He went out and bought a drug factory, he had the money. From that point on the module is out the window.</p>
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		<title>Comment on Happy Jacks RPG Podcast Season 02 Episode 15 by darjr</title>
		<link>http://www.happyjacks.org/?p=485&#038;cpage=1#comment-830</link>
		<dc:creator>darjr</dc:creator>
		<pubDate>Sat, 24 Apr 2010 18:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=485#comment-830</guid>
		<description>Love the podcast.

And I think it&#039;s funny that someone would point out an article telling someone else how they played their own game back in the day. There were a lot of different ways and means and home rules. There wasn&#039;t ONE TRUE WAY.

I would argue that the class Druid wasn&#039;t meant to simulate Shannara&#039;s Druid. There are other in game options if you need the mechanics in combat to fit Shannara&#039;s druid. First I&#039;d consider multiclassing or a hybrid. Or, if your up to this level of role playing, even picking a fighter straight up and re-skinning.</description>
		<content:encoded><![CDATA[<p>Love the podcast.</p>
<p>And I think it&#8217;s funny that someone would point out an article telling someone else how they played their own game back in the day. There were a lot of different ways and means and home rules. There wasn&#8217;t ONE TRUE WAY.</p>
<p>I would argue that the class Druid wasn&#8217;t meant to simulate Shannara&#8217;s Druid. There are other in game options if you need the mechanics in combat to fit Shannara&#8217;s druid. First I&#8217;d consider multiclassing or a hybrid. Or, if your up to this level of role playing, even picking a fighter straight up and re-skinning.</p>
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		<title>Comment on Happy Jacks RPG Podcast Season 02 Episode 11 by Your Morning Head: Just When You Thougt It Was Safe - Ideology of Madness</title>
		<link>http://www.happyjacks.org/?p=508&#038;cpage=1#comment-824</link>
		<dc:creator>Your Morning Head: Just When You Thougt It Was Safe - Ideology of Madness</dc:creator>
		<pubDate>Fri, 23 Apr 2010 13:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=508#comment-824</guid>
		<description>[...] to record their episode.  But I prefer to think that the reason why RPPR, KiDB, The Podge Cast and Happy Jacks Bar and Grill all recorded episodes on the subject (and in the case of Happy Jacks, 2 episodes) is that this is [...]</description>
		<content:encoded><![CDATA[<p>[...] to record their episode.  But I prefer to think that the reason why RPPR, KiDB, The Podge Cast and Happy Jacks Bar and Grill all recorded episodes on the subject (and in the case of Happy Jacks, 2 episodes) is that this is [...]</p>
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		<title>Comment on It&#8217;s Not That Offensive by runester</title>
		<link>http://www.happyjacks.org/?p=533&#038;cpage=1#comment-816</link>
		<dc:creator>runester</dc:creator>
		<pubDate>Wed, 21 Apr 2010 23:27:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=533#comment-816</guid>
		<description>Just showed it to my wife; she chuckled, that&#039;s good enough for me. Or is this one of those games where you win &quot;sensitive man-vag&quot; points for being even more easily offended then the next chap?</description>
		<content:encoded><![CDATA[<p>Just showed it to my wife; she chuckled, that&#8217;s good enough for me. Or is this one of those games where you win &#8220;sensitive man-vag&#8221; points for being even more easily offended then the next chap?</p>
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		<title>Comment on It&#8217;s Not That Offensive by Kevin</title>
		<link>http://www.happyjacks.org/?p=533&#038;cpage=1#comment-815</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Wed, 21 Apr 2010 22:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=533#comment-815</guid>
		<description>He&#039;s okay with them calling it &quot;Activities For The Better Half?&quot;  Like that&#039;s not demeaning toward men?</description>
		<content:encoded><![CDATA[<p>He&#8217;s okay with them calling it &#8220;Activities For The Better Half?&#8221;  Like that&#8217;s not demeaning toward men?</p>
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		<title>Comment on It&#8217;s Not That Offensive by jimto</title>
		<link>http://www.happyjacks.org/?p=533&#038;cpage=1#comment-813</link>
		<dc:creator>jimto</dc:creator>
		<pubDate>Wed, 21 Apr 2010 18:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=533#comment-813</guid>
		<description>Agreed. 

Frankly I think they should replace that with a picture of Bruce&#039;s pic with him leering at the breasticles of that fine chested lady.</description>
		<content:encoded><![CDATA[<p>Agreed. </p>
<p>Frankly I think they should replace that with a picture of Bruce&#8217;s pic with him leering at the breasticles of that fine chested lady.</p>
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		<title>Comment on Happy Jacks RPG Podcast Season 02 Episode 15 by CF</title>
		<link>http://www.happyjacks.org/?p=485&#038;cpage=1#comment-806</link>
		<dc:creator>CF</dc:creator>
		<pubDate>Mon, 19 Apr 2010 22:42:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=485#comment-806</guid>
		<description>See, this is why I hate 4E.  When I hear guys defend it by saying, &quot;well your class isn&#039;t supposed to fight because that&#039;s not it&#039;s &#039;role&#039; &quot;, I wonder how many great fantasy stories have been nerfed by this kind of mechanic.  Then, in the very next breath, you tell us that we can &quot;role&quot;-play however we want even when there are no &quot;rules&quot; telling us how to role-play.  By excluding Druids as fighters, are you not telling us how we are supposed to play based on in-game mechanics??

Based on the druid example, you&#039;re saying that I cannot play a druid like &quot;Walker Boh&quot; or &quot;Alannon&quot; from Shannara.  More than any other writer, I think Terry Brooks has had the largest impact on the modern fantastical definition of &quot;the druid&quot; in his myriad of Shannara novels.  They were more than capable of holding their own in combat, going on solo adventures all the time.  What about Gandalf?  Did he always need a &quot;group&quot; to travel Middle-earth for hundreds of years?  Did he need a group to defeat the Balrog?  What about Pug from Feist&#039;s &quot;Magician&quot;?  Did he need a group or a &quot;role&quot; to do combat at every turn?  I could imagine that there are hundreds and hundreds of examples where a specific character did not need a &quot;group&quot; or a &quot;role&quot; to be successful in their class.

See this is the crux of what I&#039;m getting at.  4E is a tactical, &quot;group&quot; game, designed for players to be pigeon-holed into certain niches and roles.  Based on these rules, I am being told I cannot necessarily play a character how &quot;I&quot; would like to play him.  The point is, is that the spirit of 4E takes us away from over 60 years of Swords &amp; Sorcery tradition (including earlier versions of D&amp;D) and shoves us into a tactical war-game setting.

The other thing I have to say is that so many people love to use the &quot;roll&quot;-play vs &quot;role&quot;-play argument (or gaming vs role-playing), using the former to describe players who do NOT like to role-play (by definition) because they use stats and dice to play.  This line from the podcast made me cringe because how wrong it is: &quot;Good role-players don&#039;t necessarily need those mechanical advantages&quot;.  No, that&#039;s completely false!!!!

Let me explain why this is so backwords:  By stepping outside of the stats and dice that your character was assigned upon creation, you are stepping outside of your character&#039;s role and into the &quot;Out-Of-Character&quot; role of you as a player.  In other words, you are role-playing less by not using the stats and mechanics your character was given and interjecting your OWN real-world instinct and experience to overcome game encounters.

Every time you use your character&#039;s skills to overcome encounters, you are role-playing.  Every time you use the player&#039;s brain to overcome encounters, you are not role-playing, you are meta-gaming.  Roll-playing = Role-playing, it&#039;s as simple as that.

Now I&#039;m not saying that letting the player think some things out on his own is a bad thing, but let&#039;s not call it &quot;role-playing&quot; because we are doing precisely the opposite.

Finally, I had to chuckle at those players referenced in the podcast who say that in the &quot;old-school&quot; game, they used persuasion rolls instead of their own player skill to persuade an NPC.  I would direct you to Matthew Finch&#039;s, &quot;A Quick Primer For Old School Gaming&quot;, as he would argue the complete opposite was true in the old school game.</description>
		<content:encoded><![CDATA[<p>See, this is why I hate 4E.  When I hear guys defend it by saying, &#8220;well your class isn&#8217;t supposed to fight because that&#8217;s not it&#8217;s &#8216;role&#8217; &#8220;, I wonder how many great fantasy stories have been nerfed by this kind of mechanic.  Then, in the very next breath, you tell us that we can &#8220;role&#8221;-play however we want even when there are no &#8220;rules&#8221; telling us how to role-play.  By excluding Druids as fighters, are you not telling us how we are supposed to play based on in-game mechanics??</p>
<p>Based on the druid example, you&#8217;re saying that I cannot play a druid like &#8220;Walker Boh&#8221; or &#8220;Alannon&#8221; from Shannara.  More than any other writer, I think Terry Brooks has had the largest impact on the modern fantastical definition of &#8220;the druid&#8221; in his myriad of Shannara novels.  They were more than capable of holding their own in combat, going on solo adventures all the time.  What about Gandalf?  Did he always need a &#8220;group&#8221; to travel Middle-earth for hundreds of years?  Did he need a group to defeat the Balrog?  What about Pug from Feist&#8217;s &#8220;Magician&#8221;?  Did he need a group or a &#8220;role&#8221; to do combat at every turn?  I could imagine that there are hundreds and hundreds of examples where a specific character did not need a &#8220;group&#8221; or a &#8220;role&#8221; to be successful in their class.</p>
<p>See this is the crux of what I&#8217;m getting at.  4E is a tactical, &#8220;group&#8221; game, designed for players to be pigeon-holed into certain niches and roles.  Based on these rules, I am being told I cannot necessarily play a character how &#8220;I&#8221; would like to play him.  The point is, is that the spirit of 4E takes us away from over 60 years of Swords &amp; Sorcery tradition (including earlier versions of D&amp;D) and shoves us into a tactical war-game setting.</p>
<p>The other thing I have to say is that so many people love to use the &#8220;roll&#8221;-play vs &#8220;role&#8221;-play argument (or gaming vs role-playing), using the former to describe players who do NOT like to role-play (by definition) because they use stats and dice to play.  This line from the podcast made me cringe because how wrong it is: &#8220;Good role-players don&#8217;t necessarily need those mechanical advantages&#8221;.  No, that&#8217;s completely false!!!!</p>
<p>Let me explain why this is so backwords:  By stepping outside of the stats and dice that your character was assigned upon creation, you are stepping outside of your character&#8217;s role and into the &#8220;Out-Of-Character&#8221; role of you as a player.  In other words, you are role-playing less by not using the stats and mechanics your character was given and interjecting your OWN real-world instinct and experience to overcome game encounters.</p>
<p>Every time you use your character&#8217;s skills to overcome encounters, you are role-playing.  Every time you use the player&#8217;s brain to overcome encounters, you are not role-playing, you are meta-gaming.  Roll-playing = Role-playing, it&#8217;s as simple as that.</p>
<p>Now I&#8217;m not saying that letting the player think some things out on his own is a bad thing, but let&#8217;s not call it &#8220;role-playing&#8221; because we are doing precisely the opposite.</p>
<p>Finally, I had to chuckle at those players referenced in the podcast who say that in the &#8220;old-school&#8221; game, they used persuasion rolls instead of their own player skill to persuade an NPC.  I would direct you to Matthew Finch&#8217;s, &#8220;A Quick Primer For Old School Gaming&#8221;, as he would argue the complete opposite was true in the old school game.</p>
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		<title>Comment on Happy Jacks RPG Podcast Season 02 Episode 12 by Kristian</title>
		<link>http://www.happyjacks.org/?p=515&#038;cpage=1#comment-776</link>
		<dc:creator>Kristian</dc:creator>
		<pubDate>Sat, 10 Apr 2010 05:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=515#comment-776</guid>
		<description>Hey, gang. I just recently caught up to this episode, noticing the link and mentioning of The Dice of Life. First, I want to be clear that we spoke no ill of your podcast. In fact, despite my enjoying your podcast, I haven&#039;t mentioned your podcast at all. (Perhaps though I should!)

However, your podcast is among the list of blogs and podcasts on our blogroll in the sidebar and has been for a while. I suspect that readers had been clicking on that link to your site either because of an interesting episode title at the time or because they mistook it for Smiling Jack&#039;s Bar and Grill.

In any case, I&#039;m glad you got the traffic; you deserve it. Keep the fun going, gang. I&#039;m definitely enjoying your show, and I look forward to more episodes.</description>
		<content:encoded><![CDATA[<p>Hey, gang. I just recently caught up to this episode, noticing the link and mentioning of The Dice of Life. First, I want to be clear that we spoke no ill of your podcast. In fact, despite my enjoying your podcast, I haven&#8217;t mentioned your podcast at all. (Perhaps though I should!)</p>
<p>However, your podcast is among the list of blogs and podcasts on our blogroll in the sidebar and has been for a while. I suspect that readers had been clicking on that link to your site either because of an interesting episode title at the time or because they mistook it for Smiling Jack&#8217;s Bar and Grill.</p>
<p>In any case, I&#8217;m glad you got the traffic; you deserve it. Keep the fun going, gang. I&#8217;m definitely enjoying your show, and I look forward to more episodes.</p>
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		<title>Comment on Happy Jacks RPG Podcast Season 02 Episode 11 by Shadrack</title>
		<link>http://www.happyjacks.org/?p=508&#038;cpage=1#comment-708</link>
		<dc:creator>Shadrack</dc:creator>
		<pubDate>Wed, 24 Mar 2010 14:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=508#comment-708</guid>
		<description>Hey there, just some info on your &#039;free will&#039; discussion. The questioner was Aron Head http://ideologyofmadness.spookyouthouse.com//archives/11649 here&#039;s his blog describing the situation. And the GM was Ross Peyton of RPPR. It was a con game, so there&#039;s no gaming history nor is there sufficient grounds to say if the other players were good/bad/otherwise.

He (Aron) heard your comments and responded: http://ideologyofmadness.spookyouthouse.com//archives/11764.  

It seems odd to me that he starts out saying that he wanted to roll to get the DM to advocate for him. &quot;You make a good argument.&quot; style. But then at the follow up post, his solution (in a Savage Worlds game) Would be to make the persuadee spend a bennie to not get persuaded, or get a bennie to be persuaded. This is a clear case of the carrot and the stick for the persuadee.  I don&#039;t know what I think about it. I think the target number for that would have to be the max(4, persuadee&#039;s applicable attribute/skill of choice) examples: their persuade, intimidate, smarts, spirit - pretty much whatever they can make a case for that&#039;s just short of physical force. And I think that should only be if the persuadee agrees to the contest. 

Actually, I think that is better, the persuader and persuadee can agree to terms. If I win =&gt; this, if you win =&gt; that. If neither of them succeed, tough, it&#039;s back to player land not character land. If they don&#039;t agree to terms, then no rolls. Having an undefined result hingeing on this &quot;persuade&quot; roll is too loose. You know what happens if you hit someone with your katana of douchebaggery, you need to decide (ahead of time) what happens if you win your &#039;contested&#039; persuasion roll.  And don&#039;t be surprised if you &#039;persuade&#039; the big brawny guy to go and do X, that he then &#039;intimidates&#039; you into doing Y. 

But you really shouldn&#039;t be surprised if that player just wants nothing to do with your douchebaggy self.</description>
		<content:encoded><![CDATA[<p>Hey there, just some info on your &#8216;free will&#8217; discussion. The questioner was Aron Head <a href="http://ideologyofmadness.spookyouthouse.com//archives/11649" rel="nofollow">http://ideologyofmadness.spookyouthouse.com//archives/11649</a> here&#8217;s his blog describing the situation. And the GM was Ross Peyton of RPPR. It was a con game, so there&#8217;s no gaming history nor is there sufficient grounds to say if the other players were good/bad/otherwise.</p>
<p>He (Aron) heard your comments and responded: <a href="http://ideologyofmadness.spookyouthouse.com//archives/11764" rel="nofollow">http://ideologyofmadness.spookyouthouse.com//archives/11764</a>.  </p>
<p>It seems odd to me that he starts out saying that he wanted to roll to get the DM to advocate for him. &#8220;You make a good argument.&#8221; style. But then at the follow up post, his solution (in a Savage Worlds game) Would be to make the persuadee spend a bennie to not get persuaded, or get a bennie to be persuaded. This is a clear case of the carrot and the stick for the persuadee.  I don&#8217;t know what I think about it. I think the target number for that would have to be the max(4, persuadee&#8217;s applicable attribute/skill of choice) examples: their persuade, intimidate, smarts, spirit &#8211; pretty much whatever they can make a case for that&#8217;s just short of physical force. And I think that should only be if the persuadee agrees to the contest. </p>
<p>Actually, I think that is better, the persuader and persuadee can agree to terms. If I win =&gt; this, if you win =&gt; that. If neither of them succeed, tough, it&#8217;s back to player land not character land. If they don&#8217;t agree to terms, then no rolls. Having an undefined result hingeing on this &#8220;persuade&#8221; roll is too loose. You know what happens if you hit someone with your katana of douchebaggery, you need to decide (ahead of time) what happens if you win your &#8216;contested&#8217; persuasion roll.  And don&#8217;t be surprised if you &#8216;persuade&#8217; the big brawny guy to go and do X, that he then &#8216;intimidates&#8217; you into doing Y. </p>
<p>But you really shouldn&#8217;t be surprised if that player just wants nothing to do with your douchebaggy self.</p>
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		<title>Comment on Happy Jacks RPG Podcast Season 02 Episode 08 by Flemming</title>
		<link>http://www.happyjacks.org/?p=494&#038;cpage=1#comment-664</link>
		<dc:creator>Flemming</dc:creator>
		<pubDate>Fri, 12 Mar 2010 08:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=494#comment-664</guid>
		<description>A very wise conclusion, Thomas! :)</description>
		<content:encoded><![CDATA[<p>A very wise conclusion, Thomas! <img src='http://www.happyjacks.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Contact Us by Knarf the Barbarian</title>
		<link>http://www.happyjacks.org/?page_id=188&#038;cpage=1#comment-662</link>
		<dc:creator>Knarf the Barbarian</dc:creator>
		<pubDate>Fri, 12 Mar 2010 01:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?page_id=188#comment-662</guid>
		<description>Hey douchebags,  I just started listening to your podcast.  I&#039;m only half way through season one and you&#039;ve already brought back many fine memories of douchebagery of old.  We are, how shall I say... of the same era...  I&#039;ll be caught up to the current cast in a few weeks...  keep them coming...   Right now I&#039;m being held prisoner of war in Tupelo, MS where they still think DnD is the work of the Devil... thanks for keeping me sane!  =D</description>
		<content:encoded><![CDATA[<p>Hey douchebags,  I just started listening to your podcast.  I&#8217;m only half way through season one and you&#8217;ve already brought back many fine memories of douchebagery of old.  We are, how shall I say&#8230; of the same era&#8230;  I&#8217;ll be caught up to the current cast in a few weeks&#8230;  keep them coming&#8230;   Right now I&#8217;m being held prisoner of war in Tupelo, MS where they still think DnD is the work of the Devil&#8230; thanks for keeping me sane!  =D</p>
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		<title>Comment on Happy Jacks RPG Podcast Season 02 Episode 08 by Thomas Painter</title>
		<link>http://www.happyjacks.org/?p=494&#038;cpage=1#comment-650</link>
		<dc:creator>Thomas Painter</dc:creator>
		<pubDate>Thu, 04 Mar 2010 19:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=494#comment-650</guid>
		<description>Hey, if a player told me they want to tie a giant&#039;s shoelaces together, I wouldn&#039;t go ask a book if I had permission to let them, I&#039;d just think to myself, &quot;Actually, I was totally imagining this giant with sandles. I mean, shoelaces would have to be anchor chains from the titanic, which you would have no way of dragging much less tying together... but I like where you&#039;re going with this.&quot;, but what I actually say is, &quot;You do it. He fails flat on his face and *WHOOF*... he gets the wind knocked out of him.  ...which blows you off your feet. While you&#039;re in the air you think, &quot;Maybe I should have thought this trough a bit longer.&quot; Then you land on your ass. You take 1 point of damage to your tailbone and won&#039;t be able to sit for two days. ...and you&#039;re sitting right next to a giant eyeball which is looking right at you. Run for your life.&quot; Rolls do not matter, rules do not matter, any book which tells me how I MUST do things MUST be torn apart and thrown in the garbage; the only thing that matters is...

What do my players want and how do I have fun giving it to them? :)</description>
		<content:encoded><![CDATA[<p>Hey, if a player told me they want to tie a giant&#8217;s shoelaces together, I wouldn&#8217;t go ask a book if I had permission to let them, I&#8217;d just think to myself, &#8220;Actually, I was totally imagining this giant with sandles. I mean, shoelaces would have to be anchor chains from the titanic, which you would have no way of dragging much less tying together&#8230; but I like where you&#8217;re going with this.&#8221;, but what I actually say is, &#8220;You do it. He fails flat on his face and *WHOOF*&#8230; he gets the wind knocked out of him.  &#8230;which blows you off your feet. While you&#8217;re in the air you think, &#8220;Maybe I should have thought this trough a bit longer.&#8221; Then you land on your ass. You take 1 point of damage to your tailbone and won&#8217;t be able to sit for two days. &#8230;and you&#8217;re sitting right next to a giant eyeball which is looking right at you. Run for your life.&#8221; Rolls do not matter, rules do not matter, any book which tells me how I MUST do things MUST be torn apart and thrown in the garbage; the only thing that matters is&#8230;</p>
<p>What do my players want and how do I have fun giving it to them? <img src='http://www.happyjacks.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Hosts by gammonstark</title>
		<link>http://www.happyjacks.org/?page_id=54&#038;cpage=1#comment-623</link>
		<dc:creator>gammonstark</dc:creator>
		<pubDate>Tue, 16 Feb 2010 05:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?page_id=54#comment-623</guid>
		<description>They have a picture of that goth chick from the boggards up there.</description>
		<content:encoded><![CDATA[<p>They have a picture of that goth chick from the boggards up there.</p>
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		<title>Comment on Hosts by John</title>
		<link>http://www.happyjacks.org/?page_id=54&#038;cpage=1#comment-602</link>
		<dc:creator>John</dc:creator>
		<pubDate>Thu, 04 Feb 2010 21:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?page_id=54#comment-602</guid>
		<description>Where are the pics of the girl hosts?</description>
		<content:encoded><![CDATA[<p>Where are the pics of the girl hosts?</p>
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		<title>Comment on Contact Us by Levi</title>
		<link>http://www.happyjacks.org/?page_id=188&#038;cpage=1#comment-589</link>
		<dc:creator>Levi</dc:creator>
		<pubDate>Thu, 28 Jan 2010 23:59:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?page_id=188#comment-589</guid>
		<description>I just started listening and I love the show! Keep up the good work.</description>
		<content:encoded><![CDATA[<p>I just started listening and I love the show! Keep up the good work.</p>
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		<title>Comment on Happy Jacks RPG Podcast Season 02 Epiosde 03 by Rob G</title>
		<link>http://www.happyjacks.org/?p=437&#038;cpage=1#comment-587</link>
		<dc:creator>Rob G</dc:creator>
		<pubDate>Mon, 25 Jan 2010 18:10:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=437#comment-587</guid>
		<description>Shadowdark sounds rubbish. It should be Felldark.</description>
		<content:encoded><![CDATA[<p>Shadowdark sounds rubbish. It should be Felldark.</p>
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		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 20 by William (No, not that William)</title>
		<link>http://www.happyjacks.org/?p=401&#038;cpage=1#comment-585</link>
		<dc:creator>William (No, not that William)</dc:creator>
		<pubDate>Thu, 21 Jan 2010 12:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=401#comment-585</guid>
		<description>I realize I&#039;m commenting on an episode several episode&#039;s old. but I think this is a the episode where the idea popped into my head. If I&#039;m wrong, oh well, deal with it d-bags.
Anywho, you mentioned in an episode about nazi goblins . . . and as cool of a concept that is for enemies, it&#039;s not a new one. There is a song that is floating around the rpg podosphere called (and I kid you not) &quot;Nazi Zombie Bugbears&quot;. 
I did not create this song, but I think that if you can get a copy of it you should put it on the end of one of your shows. Sadly, I&#039;m not sure where to go to find a copy of the song. I know it was released on the podcast feed for the show &quot;Fear the Boot&quot;, but I&#039;m not sure how many episodes back (a year, year and a half maybe), or how far back they archive their ep&#039;s. 
Anyway, just thought I&#039;d give ya an FYI about the song, I be you&#039;d think it Hilarious.</description>
		<content:encoded><![CDATA[<p>I realize I&#8217;m commenting on an episode several episode&#8217;s old. but I think this is a the episode where the idea popped into my head. If I&#8217;m wrong, oh well, deal with it d-bags.<br />
Anywho, you mentioned in an episode about nazi goblins . . . and as cool of a concept that is for enemies, it&#8217;s not a new one. There is a song that is floating around the rpg podosphere called (and I kid you not) &#8220;Nazi Zombie Bugbears&#8221;.<br />
I did not create this song, but I think that if you can get a copy of it you should put it on the end of one of your shows. Sadly, I&#8217;m not sure where to go to find a copy of the song. I know it was released on the podcast feed for the show &#8220;Fear the Boot&#8221;, but I&#8217;m not sure how many episodes back (a year, year and a half maybe), or how far back they archive their ep&#8217;s.<br />
Anyway, just thought I&#8217;d give ya an FYI about the song, I be you&#8217;d think it Hilarious.</p>
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		<title>Comment on Kicked in the Dicebags by Christian</title>
		<link>http://www.happyjacks.org/?p=414&#038;cpage=1#comment-583</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Sat, 16 Jan 2010 04:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=414#comment-583</guid>
		<description>That jam is fuckin&#039; sick. Well done!</description>
		<content:encoded><![CDATA[<p>That jam is fuckin&#8217; sick. Well done!</p>
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		<title>Comment on What&#8217;s Going on With Savage Worlds? by Richard</title>
		<link>http://www.happyjacks.org/?p=392&#038;cpage=1#comment-581</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Thu, 14 Jan 2010 22:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=392#comment-581</guid>
		<description>Veronica, of &quot;Smiling Jacks Bar and Grill&quot; Annoys Me. She Annoys me on &quot;The Game&#039;s the Thing&quot; just as much. Ron annoys me to a degree as well—but not as much as his wife. However, I find myself continually listening to their shows because despite their annoying personalities—they have good content about Savage Worlds (interviews, inside information, and news).</description>
		<content:encoded><![CDATA[<p>Veronica, of &#8220;Smiling Jacks Bar and Grill&#8221; Annoys Me. She Annoys me on &#8220;The Game&#8217;s the Thing&#8221; just as much. Ron annoys me to a degree as well—but not as much as his wife. However, I find myself continually listening to their shows because despite their annoying personalities—they have good content about Savage Worlds (interviews, inside information, and news).</p>
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		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 21 by Jayjader</title>
		<link>http://www.happyjacks.org/?p=408&#038;cpage=1#comment-580</link>
		<dc:creator>Jayjader</dc:creator>
		<pubDate>Wed, 13 Jan 2010 14:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=408#comment-580</guid>
		<description>Unfortunately, I need Quiktime Pro to download this...
otherwise glad to have you guys back!</description>
		<content:encoded><![CDATA[<p>Unfortunately, I need Quiktime Pro to download this&#8230;<br />
otherwise glad to have you guys back!</p>
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		<title>Comment on Contact Us by Kent</title>
		<link>http://www.happyjacks.org/?page_id=188&#038;cpage=1#comment-576</link>
		<dc:creator>Kent</dc:creator>
		<pubDate>Sun, 10 Jan 2010 02:54:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?page_id=188#comment-576</guid>
		<description>Have you douchebags considered recording one of your gaming sessions? I know it would be long, but could be fun for us listeners.</description>
		<content:encoded><![CDATA[<p>Have you douchebags considered recording one of your gaming sessions? I know it would be long, but could be fun for us listeners.</p>
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		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 21 by Breygor</title>
		<link>http://www.happyjacks.org/?p=408&#038;cpage=1#comment-568</link>
		<dc:creator>Breygor</dc:creator>
		<pubDate>Tue, 29 Dec 2009 03:00:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=408#comment-568</guid>
		<description>I think your criticism of savage worlds investigation was rather &quot;savage&quot;, while investigation is in fact only research, streetwise is not just carousing, it is the questioning and investigation of people on the streets.  Notice is a compression skill of some systems, it covers, search, hear, and other general investigation.  The system is meant to be fast and loose, skills are meant to be interchangeable, one could use interrogation on a street character but I would ask people to roll to see if they would know where a likely street character might live.</description>
		<content:encoded><![CDATA[<p>I think your criticism of savage worlds investigation was rather &#8220;savage&#8221;, while investigation is in fact only research, streetwise is not just carousing, it is the questioning and investigation of people on the streets.  Notice is a compression skill of some systems, it covers, search, hear, and other general investigation.  The system is meant to be fast and loose, skills are meant to be interchangeable, one could use interrogation on a street character but I would ask people to roll to see if they would know where a likely street character might live.</p>
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		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 21 by Kevin</title>
		<link>http://www.happyjacks.org/?p=408&#038;cpage=1#comment-567</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Mon, 28 Dec 2009 09:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=408#comment-567</guid>
		<description>My wiki is actually at http://spherepedia.wiki-site.com</description>
		<content:encoded><![CDATA[<p>My wiki is actually at <a href="http://spherepedia.wiki-site.com" rel="nofollow">http://spherepedia.wiki-site.com</a></p>
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		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 16 by Kimi</title>
		<link>http://www.happyjacks.org/?p=367&#038;cpage=1#comment-316</link>
		<dc:creator>Kimi</dc:creator>
		<pubDate>Sat, 28 Nov 2009 08:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=367#comment-316</guid>
		<description>I have in fact seen the Star Wars Christmas Special. It was TOTALLY worth the geek points since it is now so rare to find copies of it. It was also terrible.</description>
		<content:encoded><![CDATA[<p>I have in fact seen the Star Wars Christmas Special. It was TOTALLY worth the geek points since it is now so rare to find copies of it. It was also terrible.</p>
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		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 15 by Quilt City Ogres</title>
		<link>http://www.happyjacks.org/?p=358&#038;cpage=1#comment-267</link>
		<dc:creator>Quilt City Ogres</dc:creator>
		<pubDate>Fri, 20 Nov 2009 22:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=358#comment-267</guid>
		<description>Great episode guys!  And thanks for the youtube link.  We love seeing other gamers in the Youtube world supporting their craft.  We have our own (http://www.youtube.com/quiltcityogres) channel, but I&#039;d say its not nearly as good as basically any other gaming-centric youtube channel.  Maybe more booze, though.</description>
		<content:encoded><![CDATA[<p>Great episode guys!  And thanks for the youtube link.  We love seeing other gamers in the Youtube world supporting their craft.  We have our own (<a href="http://www.youtube.com/quiltcityogres" rel="nofollow">http://www.youtube.com/quiltcityogres</a>) channel, but I&#8217;d say its not nearly as good as basically any other gaming-centric youtube channel.  Maybe more booze, though.</p>
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		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 10 by Jason P</title>
		<link>http://www.happyjacks.org/?p=221&#038;cpage=1#comment-225</link>
		<dc:creator>Jason P</dc:creator>
		<pubDate>Tue, 17 Nov 2009 02:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=221#comment-225</guid>
		<description>Possibly talking about www.swtor.com.</description>
		<content:encoded><![CDATA[<p>Possibly talking about <a href="http://www.swtor.com" rel="nofollow">http://www.swtor.com</a>.</p>
]]></content:encoded>
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		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 15 by Beastttt</title>
		<link>http://www.happyjacks.org/?p=358&#038;cpage=1#comment-203</link>
		<dc:creator>Beastttt</dc:creator>
		<pubDate>Mon, 16 Nov 2009 00:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=358#comment-203</guid>
		<description>need link for the dragon age character generator</description>
		<content:encoded><![CDATA[<p>need link for the dragon age character generator</p>
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		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 14 by Jason P</title>
		<link>http://www.happyjacks.org/?p=348&#038;cpage=1#comment-199</link>
		<dc:creator>Jason P</dc:creator>
		<pubDate>Sun, 15 Nov 2009 23:01:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=348#comment-199</guid>
		<description>Your idea for the Child to adult game sounds a lot like the book/movie &quot;IT&quot; by Steven King.
I would love to play a game like that.  Wether in the Grim game or many others.
I used to love playing changeling as a standalone campaign without the rest of the WoD.</description>
		<content:encoded><![CDATA[<p>Your idea for the Child to adult game sounds a lot like the book/movie &#8220;IT&#8221; by Steven King.<br />
I would love to play a game like that.  Wether in the Grim game or many others.<br />
I used to love playing changeling as a standalone campaign without the rest of the WoD.</p>
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		<title>Comment on Character Initiative Cards by Happy Jacks RPG Podcast &#187; Happy Jacks RPG Podcast Season 01 Episode 15</title>
		<link>http://www.happyjacks.org/?p=122&#038;cpage=1#comment-190</link>
		<dc:creator>Happy Jacks RPG Podcast &#187; Happy Jacks RPG Podcast Season 01 Episode 15</dc:creator>
		<pubDate>Sun, 15 Nov 2009 11:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=122#comment-190</guid>
		<description>[...] Initiative Hangies. [...]</description>
		<content:encoded><![CDATA[<p>[...] Initiative Hangies. [...]</p>
]]></content:encoded>
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		<title>Comment on Hosts by Happy Jack&#8217;s RPG Podcast e o fanzine de rpg que ganhei de presente! [NitroDungeon-Podcast] &#171; Nitro Dungeon &#8211; RPG Blog</title>
		<link>http://www.happyjacks.org/?page_id=54&#038;cpage=1#comment-178</link>
		<dc:creator>Happy Jack&#8217;s RPG Podcast e o fanzine de rpg que ganhei de presente! [NitroDungeon-Podcast] &#171; Nitro Dungeon &#8211; RPG Blog</dc:creator>
		<pubDate>Tue, 10 Nov 2009 14:28:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?page_id=54#comment-178</guid>
		<description>[...] descobri o Happy Jack&#8217;s RPG podcast, um podcast muito divertido sobre RPG, comandado pelo Stu Venable, que além de trabalhar com estúdios de gravação , ainda é artista e possui duas bandas [...]</description>
		<content:encoded><![CDATA[<p>[...] descobri o Happy Jack&#8217;s RPG podcast, um podcast muito divertido sobre RPG, comandado pelo Stu Venable, que além de trabalhar com estúdios de gravação , ainda é artista e possui duas bandas [...]</p>
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		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 14 by Tio Nitro</title>
		<link>http://www.happyjacks.org/?p=348&#038;cpage=1#comment-176</link>
		<dc:creator>Tio Nitro</dc:creator>
		<pubDate>Mon, 09 Nov 2009 19:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=348#comment-176</guid>
		<description>Great shownotes and great episode! And Laser Ponies are the best, specially when mounted by Laser Ninjas... wait a second, do ninjas ride ponies? :) 

Keep on with the show, guys, it&#039;s getting better and better!

Cheers from Brazil! &quot;You are all in a brazilian tavern...&quot;</description>
		<content:encoded><![CDATA[<p>Great shownotes and great episode! And Laser Ponies are the best, specially when mounted by Laser Ninjas&#8230; wait a second, do ninjas ride ponies? <img src='http://www.happyjacks.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>Keep on with the show, guys, it&#8217;s getting better and better!</p>
<p>Cheers from Brazil! &#8220;You are all in a brazilian tavern&#8230;&#8221;</p>
]]></content:encoded>
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		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 08 by Tio Nitro</title>
		<link>http://www.happyjacks.org/?p=201&#038;cpage=1#comment-170</link>
		<dc:creator>Tio Nitro</dc:creator>
		<pubDate>Sat, 07 Nov 2009 10:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=201#comment-170</guid>
		<description>Great episode, fun as always! I´ve just recieved the Happy Jakck&#039;s Zine and the cards, I will be sending an audio message to you guys with my impressions! :) Thanks a lot for the zine! :) Keep on with the Jack! :)</description>
		<content:encoded><![CDATA[<p>Great episode, fun as always! I´ve just recieved the Happy Jakck&#8217;s Zine and the cards, I will be sending an audio message to you guys with my impressions! <img src='http://www.happyjacks.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Thanks a lot for the zine! <img src='http://www.happyjacks.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Keep on with the Jack! <img src='http://www.happyjacks.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 12 by Hugh</title>
		<link>http://www.happyjacks.org/?p=269&#038;cpage=1#comment-156</link>
		<dc:creator>Hugh</dc:creator>
		<pubDate>Tue, 27 Oct 2009 21:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=269#comment-156</guid>
		<description>What a great episode, laughed all the way to work listening in the car, Claire sounds hot, have her on more often, love those chicks with foreign accents</description>
		<content:encoded><![CDATA[<p>What a great episode, laughed all the way to work listening in the car, Claire sounds hot, have her on more often, love those chicks with foreign accents</p>
]]></content:encoded>
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	<item>
		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 12 by 6 More Reviews of Kobold Quarterly #11 &#171; Kobold Quarterly</title>
		<link>http://www.happyjacks.org/?p=269&#038;cpage=1#comment-155</link>
		<dc:creator>6 More Reviews of Kobold Quarterly #11 &#171; Kobold Quarterly</dc:creator>
		<pubDate>Tue, 27 Oct 2009 20:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=269#comment-155</guid>
		<description>[...] Listen to the full podcast at Happy Jacks RPG Podcast. [...]</description>
		<content:encoded><![CDATA[<p>[...] Listen to the full podcast at Happy Jacks RPG Podcast. [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 11 by Tio Nitro</title>
		<link>http://www.happyjacks.org/?p=262&#038;cpage=1#comment-139</link>
		<dc:creator>Tio Nitro</dc:creator>
		<pubDate>Mon, 19 Oct 2009 14:46:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=262#comment-139</guid>
		<description>Thank you again for playing my audio comment! I am aplying on the contest, I hope to get one copy of Stu&#039;s megazine! :)</description>
		<content:encoded><![CDATA[<p>Thank you again for playing my audio comment! I am aplying on the contest, I hope to get one copy of Stu&#8217;s megazine! <img src='http://www.happyjacks.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>Comment on Listener Survey by Happy Jacks RPG Podcast &#187; Blog Archive &#187; Update and Episode 11</title>
		<link>http://www.happyjacks.org/?p=253&#038;cpage=1#comment-134</link>
		<dc:creator>Happy Jacks RPG Podcast &#187; Blog Archive &#187; Update and Episode 11</dc:creator>
		<pubDate>Fri, 16 Oct 2009 20:01:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=253#comment-134</guid>
		<description>[...] to everyone who took our listener survey. We found your responses to be VERY eye-opening. Tappy and I discussed the survey last night and [...]</description>
		<content:encoded><![CDATA[<p>[...] to everyone who took our listener survey. We found your responses to be VERY eye-opening. Tappy and I discussed the survey last night and [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 11 Delayed by Brandon</title>
		<link>http://www.happyjacks.org/?p=255&#038;cpage=1#comment-128</link>
		<dc:creator>Brandon</dc:creator>
		<pubDate>Tue, 13 Oct 2009 21:38:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=255#comment-128</guid>
		<description>First you get me hooked, then you dangle the carrot out of reach... not cool man, not cool.

Get better, cant wait on the next installment.</description>
		<content:encoded><![CDATA[<p>First you get me hooked, then you dangle the carrot out of reach&#8230; not cool man, not cool.</p>
<p>Get better, cant wait on the next installment.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 10 by Tio Nitro</title>
		<link>http://www.happyjacks.org/?p=221&#038;cpage=1#comment-107</link>
		<dc:creator>Tio Nitro</dc:creator>
		<pubDate>Wed, 07 Oct 2009 14:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=221#comment-107</guid>
		<description>Greetings from Brazil!

Thank you guys for mentioning my blog on the podcast! It was a great surprise! I sent a proper message on your email! Keep on with the great content!</description>
		<content:encoded><![CDATA[<p>Greetings from Brazil!</p>
<p>Thank you guys for mentioning my blog on the podcast! It was a great surprise! I sent a proper message on your email! Keep on with the great content!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 09 by Stu</title>
		<link>http://www.happyjacks.org/?p=206&#038;cpage=1#comment-96</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Mon, 05 Oct 2009 04:26:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=206#comment-96</guid>
		<description>You&#039;re very welcome. 

Can&#039;t wait for the next episode.</description>
		<content:encoded><![CDATA[<p>You&#8217;re very welcome. </p>
<p>Can&#8217;t wait for the next episode.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 09 by David Nett</title>
		<link>http://www.happyjacks.org/?p=206&#038;cpage=1#comment-95</link>
		<dc:creator>David Nett</dc:creator>
		<pubDate>Mon, 05 Oct 2009 02:23:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=206#comment-95</guid>
		<description>Folks - Great episode. I&#039;m a relatively new listener, so I was surprised and honored to find that we were mentioned in this episode.

See, my name is David Nett, and I&#039;m the creator of GOLD (I also play Jon, the injured American team captain). We&#039;re hard at work on more content for the series, and the support of the gaming community is paramount for us. I really appreciate you taking the time to mention us. 

For reference, you can find us at : http://goldtheseries.com &amp;
facebook: http://facebook.com/goldtheseries

(the longer URL you mentioned in the &#039;cast is because we&#039;re piggybacking on another generous site to save $$ ;-)

PS: There Will Be Brawl is brilliant. Just that opening scene of the first episode with Luigi walking the gritty streets of the mushroom kingdom with his noir voiceover - genius.</description>
		<content:encoded><![CDATA[<p>Folks &#8211; Great episode. I&#8217;m a relatively new listener, so I was surprised and honored to find that we were mentioned in this episode.</p>
<p>See, my name is David Nett, and I&#8217;m the creator of GOLD (I also play Jon, the injured American team captain). We&#8217;re hard at work on more content for the series, and the support of the gaming community is paramount for us. I really appreciate you taking the time to mention us. </p>
<p>For reference, you can find us at : <a href="http://goldtheseries.com" rel="nofollow">http://goldtheseries.com</a> &amp;<br />
facebook: <a href="http://facebook.com/goldtheseries" rel="nofollow">http://facebook.com/goldtheseries</a></p>
<p>(the longer URL you mentioned in the &#8216;cast is because we&#8217;re piggybacking on another generous site to save $$ <img src='http://www.happyjacks.org/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>PS: There Will Be Brawl is brilliant. Just that opening scene of the first episode with Luigi walking the gritty streets of the mushroom kingdom with his noir voiceover &#8211; genius.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 02 by Andi</title>
		<link>http://www.happyjacks.org/?p=62&#038;cpage=1#comment-91</link>
		<dc:creator>Andi</dc:creator>
		<pubDate>Sat, 03 Oct 2009 22:49:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=62#comment-91</guid>
		<description>Ha....I am so the meek player. You guys nailed that one right on the head; I desperately want to play, but I&#039;m embarassed by my ignorance. Thanks for giving my kind a shoutout.</description>
		<content:encoded><![CDATA[<p>Ha&#8230;.I am so the meek player. You guys nailed that one right on the head; I desperately want to play, but I&#8217;m embarassed by my ignorance. Thanks for giving my kind a shoutout.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 09 by hugh</title>
		<link>http://www.happyjacks.org/?p=206&#038;cpage=1#comment-81</link>
		<dc:creator>hugh</dc:creator>
		<pubDate>Thu, 01 Oct 2009 11:25:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=206#comment-81</guid>
		<description>dust ?  DUST ?
god I&#039;m an idiot,thanks for reading my email out,illiterate bastard that I am.
great episode,keep up the good work</description>
		<content:encoded><![CDATA[<p>dust ?  DUST ?<br />
god I&#8217;m an idiot,thanks for reading my email out,illiterate bastard that I am.<br />
great episode,keep up the good work</p>
]]></content:encoded>
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	<item>
		<title>Comment on Where Have All the DMs Gone? by Eric Martindale</title>
		<link>http://www.happyjacks.org/?p=97&#038;cpage=1#comment-51</link>
		<dc:creator>Eric Martindale</dc:creator>
		<pubDate>Thu, 24 Sep 2009 14:25:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=97#comment-51</guid>
		<description>I think Wizards&#039; strategy to maximize income via the book-buying system has really bitten them in the ass, here.  Sure, dedicated GMs are going to fork over the cash - but why would new players spend money on it instead of on WoW or something more packaged?</description>
		<content:encoded><![CDATA[<p>I think Wizards&#8217; strategy to maximize income via the book-buying system has really bitten them in the ass, here.  Sure, dedicated GMs are going to fork over the cash &#8211; but why would new players spend money on it instead of on WoW or something more packaged?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Character Initiative Cards by Eric Martindale</title>
		<link>http://www.happyjacks.org/?p=122&#038;cpage=1#comment-50</link>
		<dc:creator>Eric Martindale</dc:creator>
		<pubDate>Thu, 24 Sep 2009 14:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=122#comment-50</guid>
		<description>This is brilliant!  Have any photos of them in use?

I&#039;m wondering how the initiative tracker on the DungeonMastering Tools site would work together with this.</description>
		<content:encoded><![CDATA[<p>This is brilliant!  Have any photos of them in use?</p>
<p>I&#8217;m wondering how the initiative tracker on the DungeonMastering Tools site would work together with this.</p>
]]></content:encoded>
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		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 08 by Arthroval &#187; Blog Archiv &#187; More Thoughts on Character Death</title>
		<link>http://www.happyjacks.org/?p=201&#038;cpage=1#comment-47</link>
		<dc:creator>Arthroval &#187; Blog Archiv &#187; More Thoughts on Character Death</dc:creator>
		<pubDate>Wed, 23 Sep 2009 03:14:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=201#comment-47</guid>
		<description>[...] Episode 8 of Happy Jack&#8217;s Podcast (one of my favorite RPG podcasts) discusses the idea of character death at great length within the context of multiple systems. I highly recommend this podcast to any role-player, and I hope that those who enjoyed my brief notes on character death enjoy the latest episode of Happy Jack&#8217;s. It&#8217;s a great listen for game masters and players alike. I really like their discussion regarding the availability of &#8220;resurrection&#8221; magic in the 4th Edition game, and I&#8217;m in agreement with the hosts that character death should be the result of a series of poor decisions (as opposed to one or two rolls of the dice). [...]</description>
		<content:encoded><![CDATA[<p>[...] Episode 8 of Happy Jack&#8217;s Podcast (one of my favorite RPG podcasts) discusses the idea of character death at great length within the context of multiple systems. I highly recommend this podcast to any role-player, and I hope that those who enjoyed my brief notes on character death enjoy the latest episode of Happy Jack&#8217;s. It&#8217;s a great listen for game masters and players alike. I really like their discussion regarding the availability of &#8220;resurrection&#8221; magic in the 4th Edition game, and I&#8217;m in agreement with the hosts that character death should be the result of a series of poor decisions (as opposed to one or two rolls of the dice). [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 07 by Richard Schwerdtfeger</title>
		<link>http://www.happyjacks.org/?p=167&#038;cpage=1#comment-39</link>
		<dc:creator>Richard Schwerdtfeger</dc:creator>
		<pubDate>Thu, 17 Sep 2009 17:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=167#comment-39</guid>
		<description>Great show so far! I&#039;m really glad that I noticed it on the iTunes.

I&#039;ve got two comments about what you discussed this episode:

1) If you are looking for cheaper D&amp;D minis, take a look at eBay. You can sometimes get some great deals from people selling off big lots of figs - they may not be exactly what you want, and you may get some extra crap included, but you will be getting more for your money. There are some figs which go for a premium, but you can avoid those.

2) One thing to always remember while running complex games is that sometimes the players come up with plans that are way better than what you&#039;ve got... don&#039;t be afraid to jettison parts of your plans if they come up with a great idea during one of their brainstorming sessions on what to do next. You don&#039;t want to use exactly what they give you, but take it and give it a little tweak... you can always claim that it was part of your plans the entire time.

Keep up the good work.

R-</description>
		<content:encoded><![CDATA[<p>Great show so far! I&#8217;m really glad that I noticed it on the iTunes.</p>
<p>I&#8217;ve got two comments about what you discussed this episode:</p>
<p>1) If you are looking for cheaper D&amp;D minis, take a look at eBay. You can sometimes get some great deals from people selling off big lots of figs &#8211; they may not be exactly what you want, and you may get some extra crap included, but you will be getting more for your money. There are some figs which go for a premium, but you can avoid those.</p>
<p>2) One thing to always remember while running complex games is that sometimes the players come up with plans that are way better than what you&#8217;ve got&#8230; don&#8217;t be afraid to jettison parts of your plans if they come up with a great idea during one of their brainstorming sessions on what to do next. You don&#8217;t want to use exactly what they give you, but take it and give it a little tweak&#8230; you can always claim that it was part of your plans the entire time.</p>
<p>Keep up the good work.</p>
<p>R-</p>
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		<title>Comment on Monster Tracker by Granger44</title>
		<link>http://www.happyjacks.org/?p=174&#038;cpage=1#comment-32</link>
		<dc:creator>Granger44</dc:creator>
		<pubDate>Mon, 14 Sep 2009 15:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=174#comment-32</guid>
		<description>I do something similar.  I list the monster name and a number if multiple ones appear in the encounter.  Then, I make little bubbles (using a capital &#039;O&#039;) in groups of 5 with the &#039;&#124;&#039; indicating where they are bloodied.  I also list any non-at-will powers along with bubbles to mark off to indicate they are used.   I leave space on the right to note any conditions they have.

So a monster listing might be:

Goblin Thug 1:
OOOOO  OOOOO  OOOOO  OOOOO  OOOOO&#124;
OOOOO  OOOOO  OOOOO  OOOOO  OOOOO
Head Bash O (encounter)
Anger Strike O (recharge 5)
Goblin Thug 2:
....

Might have to try the color-coding next time.</description>
		<content:encoded><![CDATA[<p>I do something similar.  I list the monster name and a number if multiple ones appear in the encounter.  Then, I make little bubbles (using a capital &#8216;O&#8217;) in groups of 5 with the &#8216;|&#8217; indicating where they are bloodied.  I also list any non-at-will powers along with bubbles to mark off to indicate they are used.   I leave space on the right to note any conditions they have.</p>
<p>So a monster listing might be:</p>
<p>Goblin Thug 1:<br />
OOOOO  OOOOO  OOOOO  OOOOO  OOOOO|<br />
OOOOO  OOOOO  OOOOO  OOOOO  OOOOO<br />
Head Bash O (encounter)<br />
Anger Strike O (recharge 5)<br />
Goblin Thug 2:<br />
&#8230;.</p>
<p>Might have to try the color-coding next time.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Monster Tracker by Resurrected.Gamer</title>
		<link>http://www.happyjacks.org/?p=174&#038;cpage=1#comment-29</link>
		<dc:creator>Resurrected.Gamer</dc:creator>
		<pubDate>Sat, 12 Sep 2009 08:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=174#comment-29</guid>
		<description>Nice! I love the layout. Gonna give it a try in my games.</description>
		<content:encoded><![CDATA[<p>Nice! I love the layout. Gonna give it a try in my games.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Where Have All the DMs Gone? by Tyler</title>
		<link>http://www.happyjacks.org/?p=97&#038;cpage=1#comment-21</link>
		<dc:creator>Tyler</dc:creator>
		<pubDate>Sun, 30 Aug 2009 19:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=97#comment-21</guid>
		<description>MMO&#039;s totally gave DM&#039;s. You may never see or interact with one, but we&#039;re there.</description>
		<content:encoded><![CDATA[<p>MMO&#8217;s totally gave DM&#8217;s. You may never see or interact with one, but we&#8217;re there.</p>
]]></content:encoded>
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		<title>Comment on Character Initiative Cards by Stu</title>
		<link>http://www.happyjacks.org/?p=122&#038;cpage=1#comment-20</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Sat, 29 Aug 2009 03:09:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=122#comment-20</guid>
		<description>That&#039;s a great idea.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a great idea.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Character Initiative Cards by JesterOC</title>
		<link>http://www.happyjacks.org/?p=122&#038;cpage=1#comment-19</link>
		<dc:creator>JesterOC</dc:creator>
		<pubDate>Sat, 29 Aug 2009 02:20:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=122#comment-19</guid>
		<description>Great, I was wanting to do this myself but did not know how to start.  One suggestion. Place the name on the player side lower, so you can place a smaller simular sized paper over it to indicate conditions.</description>
		<content:encoded><![CDATA[<p>Great, I was wanting to do this myself but did not know how to start.  One suggestion. Place the name on the player side lower, so you can place a smaller simular sized paper over it to indicate conditions.</p>
]]></content:encoded>
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		<title>Comment on Character Initiative Cards by newbiedm</title>
		<link>http://www.happyjacks.org/?p=122&#038;cpage=1#comment-18</link>
		<dc:creator>newbiedm</dc:creator>
		<pubDate>Sat, 29 Aug 2009 00:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=122#comment-18</guid>
		<description>This is bad ass.
I&#039;m gonna tweet about it, hold on tight!</description>
		<content:encoded><![CDATA[<p>This is bad ass.<br />
I&#8217;m gonna tweet about it, hold on tight!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 01 by ResGamer</title>
		<link>http://www.happyjacks.org/?p=41&#038;cpage=1#comment-14</link>
		<dc:creator>ResGamer</dc:creator>
		<pubDate>Mon, 24 Aug 2009 02:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=41#comment-14</guid>
		<description>My wife and I listened to your episode zero and 1 podcasts and really enjoyed what we heard so far (and she&#039;s not a really a gamer). Seems like a good mix of info and banter (with some funny thrown in) Stork ftw!</description>
		<content:encoded><![CDATA[<p>My wife and I listened to your episode zero and 1 podcasts and really enjoyed what we heard so far (and she&#8217;s not a really a gamer). Seems like a good mix of info and banter (with some funny thrown in) Stork ftw!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 02 by Beastttt</title>
		<link>http://www.happyjacks.org/?p=62&#038;cpage=1#comment-13</link>
		<dc:creator>Beastttt</dc:creator>
		<pubDate>Tue, 18 Aug 2009 21:05:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=62#comment-13</guid>
		<description>Champions online and Hero system 6th ed both should be out by sept 1</description>
		<content:encoded><![CDATA[<p>Champions online and Hero system 6th ed both should be out by sept 1</p>
]]></content:encoded>
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	<item>
		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 02 by Beastttt</title>
		<link>http://www.happyjacks.org/?p=62&#038;cpage=1#comment-12</link>
		<dc:creator>Beastttt</dc:creator>
		<pubDate>Tue, 18 Aug 2009 20:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=62#comment-12</guid>
		<description>Tappy the Last Grenadier has moved to Hollywood way south of Magnolia on the east side of the street</description>
		<content:encoded><![CDATA[<p>Tappy the Last Grenadier has moved to Hollywood way south of Magnolia on the east side of the street</p>
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	</item>
	<item>
		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 01 by Beastttt</title>
		<link>http://www.happyjacks.org/?p=41&#038;cpage=1#comment-11</link>
		<dc:creator>Beastttt</dc:creator>
		<pubDate>Tue, 18 Aug 2009 20:03:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=41#comment-11</guid>
		<description>Love the pod casts
good info to be gleaned</description>
		<content:encoded><![CDATA[<p>Love the pod casts<br />
good info to be gleaned</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Happy Jacks RPG Podcast Season 01 Episode 01 by Charlie Essers</title>
		<link>http://www.happyjacks.org/?p=41&#038;cpage=1#comment-7</link>
		<dc:creator>Charlie Essers</dc:creator>
		<pubDate>Thu, 13 Aug 2009 06:31:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.happyjacks.org/?p=41#comment-7</guid>
		<description>I&#039;ve never played a[n] RPG.  How should I get started?

Love the show.

Thanks,
Charlie</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never played a[n] RPG.  How should I get started?</p>
<p>Love the show.</p>
<p>Thanks,<br />
Charlie</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Welcome by Stu</title>
		<link>http://www.happyjacks.org/?p=1&#038;cpage=1#comment-5</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Fri, 07 Aug 2009 16:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://s102070753.onlinehome.us/happyjacks/?p=1#comment-5</guid>
		<description>I&#039;m working on my 10&quot; aura of odious funk, myself.</description>
		<content:encoded><![CDATA[<p>I&#8217;m working on my 10&#8243; aura of odious funk, myself.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Welcome by Mr. Ard</title>
		<link>http://www.happyjacks.org/?p=1&#038;cpage=1#comment-2</link>
		<dc:creator>Mr. Ard</dc:creator>
		<pubDate>Sat, 01 Aug 2009 03:41:05 +0000</pubDate>
		<guid isPermaLink="false">http://s102070753.onlinehome.us/happyjacks/?p=1#comment-2</guid>
		<description>I listened to this and I could feel the head gear attaching itself to my brain ;-)

Now I gotta go find my +4 cloak of warming....</description>
		<content:encoded><![CDATA[<p>I listened to this and I could feel the head gear attaching itself to my brain <img src='http://www.happyjacks.org/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Now I gotta go find my +4 cloak of warming&#8230;.</p>
]]></content:encoded>
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